v1.0.1 Release


Hi everyone!

Thanks for the support of Invasion of the Emerald Saucers during it's launch - hopefully y'all have been having fun with the game so far!

I've just pushed up v1.0.1 of the game - this fixes a kill screen issue (basically, if you survive for long enough, you could push the game's internal counter to an invalid level which would stop spawning enemies).

Along with that, I've brought in some small fixes which speed up the game. I picked up on this fix last week, but wanted to hold of making the change until I had a stable build released. This might make things feel quite a bit different in action too. I've attached a small video which shows v1.0 and v1.0.1 in action so you can compare the boost for yourselves.

As always, I hope you enjoy this update, and depending on feedback, I'll get back onto looking into more improvements and enhancements, before I start looking at ports.

Many thanks!

- R

Files

InvasionOfTheEmeraldSaucers-v1.0.1.zip 12 kB
Apr 19, 2023
Invasion of the Emerald Saucers (v1.0.1) Annotated NextBASIC Source 37 kB
Apr 19, 2023

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