Done!


It's been a while since I've made a game (I've been tinkering with a lot behind the scenes, Boriel on the SpecNext, and Godot for more modern stuff), and Atari's I, Rebel Jam gave me the push to get something out the door.

So here's The Beastly Siege of Irata 7 - a small arcade blaster I put together for it. It wasn't quite the full week (I might have had a moment starting out), but I think it came together pretty well. Sometimes the vision in your head doesn't quite match with what you wanted, but the core of it is pretty much what I wanted.

I don't think there should be any major fixes needed, though I am interested in hearing about minor issues. I'll admit, my biggest worry is that the macOS build isn't 100% (because of the notarisation stuff - yay Apple!), so if it's not ticking over, please let me know.

As for future plans? I don't know if it's worth planning an extended cut or something, I guess I'll see how it fares in the judging and seeing if some of the ideas I dropped are worth bringing back!

Thanks for taking the time to check it out, and let me know how you do score wise - my best is around 50000 points, but I'm sure some skilled pilots can do better!

Files

The Beastly Siege of Irata 7 (v1.0.0) for 64-bit Windows 29 MB
9 days ago
The Beastly Siege of Irata 7 (v1.0.0) for 32-bit Windows 31 MB
9 days ago
The Beastly Siege of Irata 7 (v1.0.0) for macOS 55 MB
9 days ago

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